Part 75: EX 02: Marowak Dojo
EX 02: Marowak DojoThere's another thing that unlocks at the beginning of Chapter 5.











Sure, why the hell not!

Before we do, though, let's store all our items and money.

Now we're ready.










We've already got our items taken care of, so let's go in.

Normal/Flying sounds like a safe bet. Especially with Babar's Ancient Power move.

Before entering, the game prompts you to make sure you've stored your items. Unless you don't care, of course.


Babar usually has an item equipped, so this is the first time we've seen his Pickup ability in action.

He found an Escape Orb. They can be used to bail out of training mazes, same as normal dungeons.

On B1 of the mazes, the enemies are total pushovers, and they all die in one hit.

On B2, they get a little tougher. Still not enough to be a threat.

As we advance through the maze, enemy levels steadily increase, as does their experience output. Each floor in the training mazes has a low step count, though, so it's best to focus on finding the stairs, instead of sitting and grinding. If you surpass the step limit on any given dungeon floor, you'll get blown out of the dungeon by a gust of wind, and it counts as dying.

Team America runs through it pretty quick, but it's a good idea to be careful on the lower floors. The enemies are already starting to do decent damage.

By B4, with our present levels, killing enemies instead of avoiding them is pretty rewarding.

B5 is the deepest each training maze goes. At this point, none of our moves kill the enemy in one hit.

The enemies are smarter down here, and will buff themselves as well. Uproar prevents the user and all allies in the room from being put to sleep.

On B1, Michael could one-shot Staravia.

Now it one-shots her.

Looks like we won't be finishing any mazes just yet.


Like Marowak said before, there is no penalty for losing in the training mazes. You keep all the items, money, and experience gained in the mazes, and no one will yell at you for failing.

Furthermore, no matter if you finish, faint in, or escape from a maze, it won't pass to the next day. It does refresh the shops and both assignment boards, though, which can be handy if you're looking for something in particular.

Plus, look at all the extra Escape Orbs we get to keep!
